Other changes from previous Splinter Cell games include an A.I.
In fact, you'll begin many levels facing the wrong way only to discover that you simply needed to turn around. The game now feels like collection of poorly scripted missions with no clear goals and no clear direction. Gone is the need to use any (and all) of Sam's cool moves and gadgets, the clear goal in each level, the sense of satisfaction from a stealthy kill, the need to sneak around in general, and most importantly, the sense that Sam Fisher is the world biggest bad-ass. The game just takes too much away from the traditional Sam Fisher series. While the light and sound sensors are back in and there is an extra level tacked on to the beginning of the game to give you a proper Wii tutorial, the 360 version is clearly the best this iteration has seen. I only mention the 360 version because if anyone is thinking of picking this one up for the Wii after playing the other version don't. On the Wii, Double Agent looks like a Gamecube game and features some of the most frustrating controls ever implemented. On the 360, Double Agent is too easy, too short, too dark, too claustrophobic and too boring.
Splinter cell double agent pc xbox one controller support series#
The biggest problem with Double Agent is that it forgets what makes the series good in the first place. While Double Agent does feature the best story we've seen so far, everything else just seems like a shadow of what it used to be. You'd think things would have progressed for the better, but it seems that this series has taken a large step back. Now, with the release of next-gen consoles, we find a fourth release in the series. Chaos Theory featured long single player levels, a half-decent story, some cool new mechanics and gadgets and a multiplayer mode that still felt fresh. This may seem like blasphemy, but it brought many new fans to the series simply because it had a more forgiving gameplay engine. Chaos Theory than came along and changed things a bit it made the single player mode a little easier and gave you the option to simply shoot your way out of certain situations. At the time, this mode was fresh, intricate and deep. The second Splinter Cell, Pandora Tomorrow, on the Xbox didn't tweak too much with the single player formula (which is good) and focused more on adding an incredible multiplayer mode, something that many had considered impossible for this series. It also spawned a whole sub-genre of action games. It was hard, it looked amazing and it was fun. Sure, the story was derivative and just an excuse to keep levels stringed together, but it worked. Let's get right to it shall we? The reason I loved the first Splinter Cell was because it allowed me to sneak around, take out lights, bathe in darkness and be nothing more than a shadow. But true to form, SCDA fails to use the Wii's hardware not only to its advantage, but in any way that would make the final product fun or even playable for that matter. Previously released on various consoles, it was inevitable that the Wii would see its own port. Enter Splinter Cell: Double Agent, Sam Fisher's latest exploit. I've seen golf games released on multiple discs, features removed and graphics optimized so poorly that it seems there was no point in porting a title over, especially if the gamer is the one that pays the ultimate price. But as we've seen with the Gamecube, certain developers are willing to port any title over to a Nintendo console just to take advantage of the user base. Wii Sports is a perfect complement to the Wii's Remote and Nunchuck controllers and is loved by all. The only issue that us cynics have regarding its success is the fact that the games will make or break it. Nintendo is always striving for something different and with the Wii, it has truly created something without peer. I personally know more non-gamers who own Wii's than true-to-Hoyle gamers themselves. The Wii, while it may also seem strange, is different enough to make even non-gamers take part in its gameplay activities. While these may seem like gimmicks, they give developers endless possibilities. The DS, while no power house, has the touch-screen, the dual-screen and the microphone going for it. One thing is becoming more and more apparent as of late while the two Big Boys of gaming are fighting tooth and nail to wage a console war based on power and graphics, Nintendo has spent its time releasing consoles that are simply fun to play.